31 Welcome to Civilization 2.0


Original photo by SINEWAVEKID on unsplash

DAY 5 – APRIL 22nd 2000

PRASZKA, POLAND – MORNING

The players gather their booty from the unit at Garage Hotel and are then escorted into the town. They enter from a makeshift barricade erected between two buildings that are mostly still intact. They notice that the lower windows of the buildings overlooking the road have been walled up with bricks, while the upper floors’ windows are lined with sandbags and wooden panels with slits from which the defenders can fire down on the street.

The town of Praszka – its still inhabited portion – presents itself much like most small towns of war-ravaged Poland. Most noticeable is a prolonged lack of basic maintenance: the roads are cracked and littered with potholes, with grass tufts springing from every crevice and little debris of all sorts lining the streets on both sides, though it looks like the have swept along the curbs to keep the central part of the roads traversable.

There’s an overgrowth of vegetation in every yard in sight, and most windows at street level have been boarded up. Most building have suffered some kind of war-related damage, like breaches created by mortar shelling and holes from small arms fire. Some buildings have collapsed and other seems on the verge of joining them, but overall, this part of town is faring well, with weathered facades in need of repainting and a number of roofs needing some patching up.

There’s little foot traffic visible on the road the players are escorted through, yet all four have a feeling they are being watched. Looking around two things are particularly noteworthy:

  • There’s a surprising number of intact windows on the upper floors of the buildings
  • There’s not a single vehicle in sight, unlike the other town where useless, rusty, gasless cars used to line the streets

The players are shown their quarters which are deemed comfortable enough for modern-day standards. They then decide the following:

  • DONNA and ALEX will go to the town’s hospital and lend a hand (any resemblance with a pre-war hospital ends with the name, as it is located in a former gym)
  • LED and NASCAR will go to the town arsenal for some trading
  • Later on, NASCAR will remain with DONNA at the hospital while LED and ALEX are going to have a chat with the local authorities

[The players feel comfortable enough to split the party, but they are not willing to leave anybody alone]

LED and NASCAR are taken to a blocky building near the church, on the opposite side of a park. A sizeable portion of the park is full of civilian vehicles parked under the tall trees and in different state of decay. The soldier escorting them explains that the vehicles are kept for parts until they have nothing valuable anymore and they are dragged out of the city limits or used to reinforce the barricades.

Original photo by Tom Fisk on pexels

The building is the former Praszka museum, now the city arsenal. There’s militia men outside on the sidewalk surveilling civilians unloading a couple of wooden carts full with small boxes. The entire façade is covered by sandbags up to the ground floor windows and the wide sidewalk has been recently swept clean.

On the same corner of the park is the municipal building, its facade traversed by multiple cracks and showing numerous bullet impacts, mostly around the windows. A shield with the town’s coat of arms is still hanging over the main entrance.

Inside the arsenal they are directed to a man sitting behind a heavy wooden table, his tall figure hunched down as he’s writing in a ledger. The duo approaches the man who upon noticing them deposits the pen and closes the ledger with his bony hand. He stares at them from behind thick, round glasses, then takes them off and passes two fingers on the bridge of its nose.

He folds the glasses and puts them on the table “what do you have and what do you want?”

DONNA and ALEX are directed to a former gym that now serves as the town’s hospital. To access the building, they first pass a militia checkpoint on a street where a giant crater forces people to walk right against the buildings on either side. The players are then taken to an inner courtyard where they’re instructed to wash their hands at a small fountain activated with a hand-crank. There’s no soap in sight, but the water looks clean enough. Concrete stairs lead to a basement level room with windows just on the upper part of the walls. Most of them are blocked by sandbags while others let light and air in, but wooden panels are lying on the floor against the wall, ready to be propped up to cover the windows.

The room is large and fully covered by square white tiles that are cracked and broken in multiple points. Wooden tables serve as beds and metal shelves that line most walls and are full of boxes and various containers. It takes little time before the players recognize the place as a former locker room. A middle-aged man with a blood-stained lab coat and thick glasses is suturing a leg wound on a woman of the militia. Judging by her expression, nothing was used to numb the part, though the wound looks surprisingly clean.

The only other person who seem to know what they’re doing is an elderly woman, who’s taking the pressure of a man lying on a table breathing irregularly with his full chest covered in bandages. There are a few more people helping, but as far as DONNA can see, nothing they do is strictly medical. DONNA drops her helmet, flak jacket and rifle in a corner, and goes around the room to get a grasp of the situation. Then she gets to work, ALEX by her side acting as her interpreter and extra set of hands when needed.

DONNA and ALEX are still occupied when LED and NASCAR join them at the hospital escorted by MARKO.

DONNA briefly raises her eyes from the back wound she’s treating and exchanges a nod with LED.

“I don’t see our former guests here”

LED looks around “I think they keep the prisoners somewhere else”

“And I, a doctor, say they belong in here”

“Tough luck DOC” says NASCAR “you’re not a citizen, your opinion don’t matter here”

“I guess my services are appreciated only as long as I keep my mouth shut” says DONNA “the world went through a literal apocalypse, and still women get the short end of the stick”

LED looks at ALEX “let’s see what we can do about that, shall we?”

“Yes” answers ALEX “let’s go find this Committee CJA was talking about”

“I still need a translator” says DONNA.

“MARKO is here, he can help” says LED, who then turns to NASCAR “you stay here and cover DOC. Make sure she doesn’t kill anybody”

“Copy LT” confirms NASCAR.

“Hey, I’m doing the best I can here” protests DONNA pointing at the wounded man she’s helping.

“I wasn’t talking about the patients”

DONNA goes back the wound “okay, fair”

“You know, I was thinking” says NASCAR “we’re going through a lot of trouble for this one guy, you know, the prisoners’ leader. How come we’re trying so hard to save the guy who commanded a squad that tried to smoke us?”

A brief silence follows.

“Well, I’m Polish and so is he” says ALEX “but I guess that works just for me. Plus, we practically ambushed them; he was trying to keep his men alive, and that’s something I can relate to”

“The prisoner, the one I captured with their leader, I told him we would help his captain in exchange for him convincing the others to surrender” says LED “well, he came through for us, and now it’s our turn”

“Also” says ALEX “this won’t make much sense given the state of the world, but… I mean…”

“It’s the right thing to do” finishes DONNA in her most authoritative voice.

Everybody nods, and that ends the discussion.


FINAL COMMENTS

It’s my first time using the trade mechanics of TW2K, and I therefore proceeded step by step by rolling on equipment availability, calculating the values of what is offered and what is demanded, then applied some persuasion and ruled on the final result. It’s a very textbook approach and one I might tweak in the future.

The process was faster than it appeared by the number of words used to describe it, I just wanted to make sure every step and every reasoning was written down for future reference. The calculations involved are simple and – as per usual – any result can be house-ruled for conveniency, speed, or the sake of the story.

On the campaign side: the group has had its first contact with the city of Praszka, and its appearance is of a tightly run, yet slowly sinking ship (or at least it’s what I’m going for).

There’s of course more to see and to understand.


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