49 Forest Fight – Part II


DAY 10 – APRIL 27th 2000

EAST of DOBRODZIEN, POLAND – EVENING

ROUND 01

Both the Flock’s SCOUTS and the players freeze for a moment, their eyes trained on each other through the trees and the open terrain. Then the SCOUTS rapidly move left and take cover in a small patch of trees.

Just after the SCOUTS disappear behind the patch of trees, the players hear the sound of a whistle blowing twice in a short time.

“They made us, LT” says NACAR, looking for a target through the trees.

“And they’re spreading the word” agrees LED “stay on them”

NASCAR keeps overwatch on the SCOUTS.

DONNA and LED assume overwatch against the hexes at the edge of the forest patch they’re in, which is as far as their visibility goes.

About ten meters to the left ALEX has understood the situation, and assumes overwatch on another hex of forest.

PFC CRANE turns left and assumes overwatch over the trees on the other side of the small pond.

ELK is made aware the enemy knows they’re there; he decides to keep everyone in place and let the enemy make the first move. The LMG team keeps overwatch over the hex where the enemy SCOUTS are in cover.

The Flock’s groups are aware there’s someone in front of them, past the SCOUTS, yet they do not know what it is or where it is. GROUP 1 and GROUP 3 advance one hex exploiting cover offered by the terrain. GROUP 2 decides to cross the open area towards the next patch of trees in an effort to flank any potential enemy.

ELK’s TEAM 1 and the LMG TEAM can see another group moving North-West a little more than 100 meters away. The four-men group is moving quickly towards the right flank of the 1/116th Cav.

End of Round 01

ROUND 02

The enemy SCOUTS are waiting for the main force to arrive, so they remain in full cover in the tree patch.

NASCAR, DONNA and LED all keep their overwatch.

ALEX keeps his overwatch, waiting for LED or one of his comrades to start the engagement.

PFC CRANE keeps his overwatch, waiting for an order on his radio.

ELK orders his men in TEAM 1 to open fire on enemy GROUP 2 as they’re crossing the opening, and instructs LMG TEAM to do the same.

TEAM 1 takes aim (fast action) and opens fire (slow action) on GROUP 2.

ELK and his men each fire a small burst and they see the enemies fall to the ground. They’re all sure at least one of them was dead before he hit the dirt. Via radio ELK instructs CRANE to have the players fire on the SCOUTS on their next round (the intent is to suppress them to allow for friendlies to move.

LMG TEAM follows suit, training their M249 towards the now prone enemies and opening fire.

The M249 spews two short bursts towards the enemies. Fire is accurate and on target, but it’s hard to determine whether they have hit someone.

GROUP 1 steps forward one hex (fast action) and seek for partial cover (fast action).

GROUP 2 loses its round recovering from suppression.

GROUP 3 moves one hex South (moving into a shrubs hex consumes their entire movement) trying to reach the high ground.

End of round 02

ROUND 03

The enemy SCOUTS just heard the LMG and a second, unseen, squad firing. Having already seen the players and figured they are outnumbered, they decide not to risk any movement and remain in full cover.

As instructed by LED, NASCAR opens fire on the SCOUTS to pin them down (fast action to aim, slow action to fire).

A hail of bullets leaves the M249 barrel in three short bursts. NASCAR knows they were on target, but he has no way to determine whether he hit.

LED and DONNA both get up (fast action) and move one hex to the South-West (fast action). They then go prone (free action).

Meanwhile ALEX and CRANE do the same.

CSM ELK decides it’s time to act and put some pressure on the enemy. Specifically, he intends to keep GROUP 2 suppressed and have his right flank (TEAM 2 and CALDWELL) maneuver to pressure the enemy center.

TEAM 1 keeps firing on GROUP 2 (fast action to aim and slow action to fire).

Once again, TEAM 1’s fire is on target and the enemy is stuck in the open, unable to move.

The LMG TEAM spends his round reloading (reloading is always a slow action for NPCs)

TEAM 2 assumes overwatch against the hex occupied by GROUP 1 (fast action), waiting for them to get out of cover.

TEAM 3 gets up (fast action), moves one hex (fast action) and drops prone on the ground (free action): they now have a slightly better field of view.

Team CALDWELL moves one hex (fast action) and gets prone. They have now visibility over the enemy SCOUTS and are out of the effectiveness of their cover.

The enemy GROUP 1 moves forward one hex, triggering TEAM 2 overwatch.

Having received reports by his teams, CSM ELK gets on the radio and reaches team REDWING and by extension the rest of the players.

“Push forward”

GROUP 1 and GROUP 2 lose this round recovering from suppression.

GROUP 3 moves South by one hex.

GROUP 3 has now line of sight on TEAM 3; they therefore go prone (free action)

End of Round 03



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