45 Attack on Camp Flock – Part I


Original photo by US Army Sgt Randis Monroe

DAY 10 – APRIL 27th 2000

EAST of DOBRODZIEN, POLAND – EVENING

ROUND 00

Once again ALEX and PFC CRANE move to the Flock occupied town. The plan is to take position at their second observation post they used when scouting while the second scout team will take place at their first scouting position. Each team has a portable radio. Callsigns are established:

  • ALEX and CRANE’s team has callsign REDWING
  • The second scout team has callsign CALDWELL
  • HQ (CSM ELK) has callsign BENCH

Both scout teams get into position and ALEX uses his binoculars to assess the situation:

  • There’s a group of five soldiers at the closest house of the town
  • There’s a group of six soldiers on top of the flat roof building on the western part of town
  • There’s a group of 6 soldiers on the opposite side of the town, near the gazebo-like structure
  • There’s a four men group at the intersection near the flat roof building

As agreed before, CRANE pushes the transmit button on his radio four times to indicate they have four potential targets. Then they hear team CALDWELL push it twice.

ALEX and CRANE agree that their first target should be the building with the flat roof, as it is far from the church and any round not on target (which the first ones are likely to bee, more on that below) won’t be that far off as to hit the church. From there they will direct the mortar fire to shift to the other visible concentration of soldiers. After the first six or seven rounds, team CALDWELL will step in and direct fire North of the church.

ROUND 01

After the scout teams have confirmed they’re ready, and the mortar team and assault team have all replied the same, PFC CRANE gives the green light for a single HE round, while ALEX keeps watch.

“Rounds complete” says a male voice over the radio.

ALEX and CRANE hear the distant bang of the round being fired, then mentally picture the shell arching its way through the air and over their heads, both men’s hearts accelerate reflecting their common hope the mortar round won’t go awol and land right on their spot.

CRANE, his eyes still observing the building through his binoculars, can see the enemies looking around as they try to determine what that sound was. He has calculated the travel time before greenlighting the mortar team and he’s now keeping track in his mind.

“Five seconds to splash” he says quietly.

ALEX’s curiosity exceeds his duties and he turns towards the town. Then comes the splash.

The explosion sounds like a giant hand slapping a concrete wall. A bright crimson and yellow fireball originates from the central part of the roof for a second, immediately followed by a dark grey dense smoke cloud engulfing the entire structure. Chunks of debris are projected outward, including the lifeless body of a man pushed off the roof onto the ground like a puppet.

PFC CRANE is hypnotized by the scene, but after a few seconds he grabs the radio and pushes down the button.

“On target”

Team CALDWELL keeps watch.

End of Round 01



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