64 Better Ready to Ambush Than Sorry


Original photo by Michael Held on Unsplash

DAY 12 – APRIL 29th 2000

NORTH-EAST of DOBRODZIEN, POLAND – DAY

The armed men and their prisoner are moving N-NE; once they have moved away from the cave area, it’s clear their path is winding through the more open spaces with knee-high grass and avoiding the patches of forest and thicker vegetation.

ALEX sticks to these patches to remain undetected while keeping an eye on their position and predicting their movements. The others remain out of sight from the armed men, but within visual range of ALEX, who directs them using hand gestures only.

The group of armed men is formed by five plus the prisoner; they proceed in a slightly staggered column with one man opening, three in the middle with the woman, and one closing. The total spread of the column, length-wise, is 40-50 meters (4-5 hexes).

It takes a while but eventually the group of armed men briefly stops for a break, and ALEX can scout in front of them and get a clear sense of which direction they will proceed as well as their most likely path. He splits from the group and rendezvous with his comrade.

They proceed for about five minutes until they find a suitable place for an ambush. LED assigns each a position and a role in the (eventual) ambush. The followings are also established:

  • When the enemy group is in the kill zone, LED will show himself and negotiate the release of the prisoner
  • The others won’t show themselves, but will answer by shouting if LED asks to confirm their readiness: this is meant to intimidate, as LED won’t call ALEX and DONNA specifically, but rather TEAM 1 and TEAM 3, implying each of his comrades is answering on behalf of an entire team, and there’s a TEAM 2 further away (NASCAR may be hard to reach by voice due to his position but he can be reached with a whistle I think, see map below). It gives away the general position of the players, but LED is betting on avoiding a firefight.
  • If things go south, LED will be able to alert DONNA and ALEX with the already established code word (Mexico), but NASCAR is unlikely to hear it (he will be at roughly 100 meters from LED). He therefore will start shooting if the enemies shoot first.
  • If a firefight ensues, everyone is forbidden from firing too close to the prisoner (same hex); DONNA and ALEX will attack the enemies starting from the front and moving towards the rear of their formation. NASCAR the other way around.
  • The group has 2 M16 anti-personnel mines; LED will set them in front of DONNA and ALEX’s positions protection against a counter-attack (standard practice for dealing with an ambush is to attack the enemy positions). The idea is that if the enemies counter-attack, they will leave the prisoner behind and run into nasty surprises on the ground. M16 mines have Blast C, so they are placed at an appropriate distance from the group’s members.

Everyone is now set; mines are in place and guests are on their way.


FINAL COMMENTS

LED’s plan has taken shape; the ambush has been set and now it’s the enemy’s turn to unknowingly get into trouble.

We (may) have a firefight coming up in the next posts; and as per usual, I’ll save my comments for its final part.

If you want to brush up about the dice mechanics of TW2K, check this page.


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