

This post is dedicated to another story I found while looking for tales from the Twilight: 2000 universe. This one comes from what may be a familiar source to some of you: the RPG Geek database/forum (www.rpggeek.com). It’s a corner of the web for all things RPGs: news, reviews, game sessions, and play-by-forums with a large and variegated community.
There you can – naturally – find content dedicated to Twilight: 2000 in all its editions, and among it is a Twilight 2000 Solo Playthrough posted by the user Pete D, who played with the latest fourth edition by Free League.
This short and fast-paced campaign starts outright interesting: it takes place in the newly established Swedish setting, curtesy of the 4th edition.
The main character starts as part of a group tasked with a vital mission, but things go South from the very beginning and he finds himself alone, yet still committed to fulfill his duty. A real solo adventure start.
The entire campaign proceeds on the forefront of a countdown to an upcoming major military operation, with the main player and his allies having a total of 7 days to locate their objective and deliver key intel to friendly forces. If you are looking for a quick-paced campaign that forces your group to keep moving, this is a great way to go.
As the story unfolds, the group navigates the Swedish countryside and some major settlements, surviving mishaps and ambushes, negotiating their way through hostiles either verbally or by other means.
The author makes good use of the rules and tables for generating scenario sites that can be found in the Referee’s Manual. The firefights are varied and occur in different conditions, against diverse enemy forces, with and without allies.
Actions and dice rolls are all present and streamlined efficiently, contributing to the sensation of a rapidly advancing story. They are also written in grey, making it easy to skip to the next bit of narration should the reader prefer to.
Pictures of travel maps and combat maps with tokens complete the narration, and show that the core boxed set contains everything you need to run your campaign.
It’s a solid, enjoyable campaign, easily readable in one sitting, with a hell of a final run.
You can read this Twilight 2000 Solo Playthrough on RPG Geek at
